Hello from SingleSave Studio
Hi. I’m Jeff, and this is SingleSave Studio.
By day I’m a mechanic in Miami. By night — and weekend, and early morning, and any other hour the shop isn’t open — I’m building Service Center Tycoon, a top-down pixel management game about running an auto service center in an economy that wants you to fail. It’s my first game. I’ve been writing code for fun for most of my life, and the jump from “fun” to “this is a real thing I’m shipping” has been exactly as humbling as everyone said it would be.
The name of the studio is the thesis. One save. One shot. No backup slot, no reload if it doesn’t work out. I’m a mechanic making a game about being a mechanic, funded by being a mechanic, and if that sounds like a lot of eggs in one basket — it is. That’s the point. Every decision gets made by the person who has to live with it.
This devlog exists for two reasons. One, it keeps me honest — shipping a game alone means the only accountability is the one you build yourself, and saying things out loud in public tends to stick better than saying them in your head. Two, it’s a record. A year from now I’d rather have the receipts for what I was thinking when I made the weird decisions than try to reconstruct them.
Posts here will cover whatever’s on the workbench: mechanics I’m building, mechanics I’m ripping out, art experiments, the occasional rant about the auto repair industry that made it into the game, and the business side of being a one-person studio. No schedule, no SEO plays, no fluff. Just what I’m working on and what I’m learning.
If you want to follow along, the Discord is the fastest way to hear things first. Otherwise the RSS feed works.
Talk soon.
— Jeff